🧪 Dev Blog V0.5 – Part 3 | Transparency Update


🧪 Dev Blog V0.5 – Part 3 | Transparency Update (Important)

After months of grinding and learning, I’ve made the very difficult decision not to pursue a console release for Fracture Break at this time.

The main reasons come down to performance limitations and the complexities of working with Unreal Engine 5.5 on console hardware. Unreal Engine 5 is powerful but also very demanding — and despite endless optimization attempts, the consoles just aren’t able to deliver the smooth experience I want for this game without major compromises. This was a heartbreaking realization, but quality and player experience come first.

Because of this, I’m focusing entirely on making the PC version the best it can be — with ongoing graphical tweaks like improved lighting, better texture quality, and a more stable framerate. This focus means the demo release will be pushed back to 2026 to allow for the time needed to polish everything properly.

The Reality of Solo Development & Why I’ve Been Silent

I want to open up honestly about something important — why I’ve been so quiet lately, and why the journey has been tougher than I expected.

Fracture Break is my first game, and I’m doing this completely on my own. No team, no co-developers — just me, learning everything as I go, from coding and design to marketing and community management. The weight of every decision, every bug, every sleepless night, falls solely on my shoulders.

Unreal Engine 5.5 is amazing but also incredibly complex, and I’ve faced so many technical challenges that have tested me like nothing else. I’ve spent countless nights wrestling with bugs and performance problems, sometimes feeling like I’m banging my head against a wall. It’s lonely. It’s frustrating. Sometimes, it’s overwhelming enough to make me question if I can actually finish this dream.

Some nights, I’ve been running on barely two hours of sleep — juggling endless work, learning new systems, and trying to push the project forward. The exhaustion is real, but so is the passion. I want to give Fracture Break the attention and care it deserves, even if it means sacrificing rest.

I won’t lie — there have been moments where I felt exhausted, isolated, and honestly scared that I might not be able to deliver what I promised. But the one thing that keeps me going is knowing there are people out there who believe in this project, who’ve shown support, given feedback, or just stuck around despite the silence.

I’ve been quiet on Twitter and other platforms not because I don’t care, but because I needed to focus all my energy on fixing issues and moving forward. Talking about problems while trying to solve them wasn’t something I could juggle. I hope you can understand that silence wasn’t absence — it was survival.

What’s Being Worked On Now

While a lot of things are still early, I’ve begun preparing Season 0’s reward system. This will be a mix of cosmetic unlocks and bragging rights for players who take part in the game’s earliest days. Exact details will come closer to launch — but know that your early support won’t go unnoticed or unrewarded.

What This Means Moving Forward

  • All previous dev blog content, including Zombies mode, remains very early and experimental. I won’t share more on Zombies until it’s truly ready.

  • Future dev blogs will be released every 2 months, allowing me to deliver more polished, meaningful updates. That means about 6 dev blogs a year.

  • A special Dev Blog 0.6 will be coming at the start of September — expect fresh insights and progress.

A Personal Thank You

I want to say a huge, heartfelt thank you to every single person who’s been part of this journey — whether you’ve given feedback, shared a kind word, or simply believed in me when things got tough.

This project is more than just a game to me. It’s a dream I’ve poured my heart and soul into — often at the expense of my own rest and peace of mind. There have been nights where I’ve barely slept, feeling overwhelmed by the mountain of work ahead. But every bit of exhaustion has been worth it knowing there are people out there who care, who see the potential in Fracture Break.

I’m not just building a game; I’m building a community, a shared passion, and something that I hope will bring joy and excitement to all who play it. Sometimes this road has been lonely and scary, but your support lights the way and reminds me why I started this journey in the first place.

I want you to know that every moment I’ve been silent, every late night and early morning, has been spent fighting to make this game better. The fatigue, the frustration, the isolation — it’s all part of a process I never imagined I’d be doing alone. Yet despite all that, I still wake up every day determined to push forward, because this dream matters deeply to me, and I hope it will mean something to you too.

And to be clear — Fracture Break isn’t going anywhere.
No matter the challenges or setbacks, I am fully committed to seeing this project through. It might take longer than planned, and there may be unexpected turns along the way, but I’m here until the very end. I’m not walking away from this.

So, thank you — for your patience, your encouragement, and for believing even when I’ve been silent. This is just the beginning.

For ongoing updates and sneak peeks, follow my YouTube channel: ProjectNintyTheGame.

— Tx, Founder & Owner of Fracture Break

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